


We realized that the toys are the way to do this. ’ Disney had been hesitant to do this in the past, but we haven’t had… an idea that the creative leaders of the company could get behind. “It was a really natural thing for us to go, ‘Look, if we can think about this as a platform for all of our franchises at Disney. It was Pleasants who pointed at the work that Activision was doing with Skylanders and suggested that Avalanche think more along the line of building a platform. That whole concept of buying which toys you want to bring into your world, we just felt like that was a cool paradigm,” Blackburn explained.Īvalanche was working on a follow-up that would elaborate on some of the successful ideas at play in Toy Story 3 when Disney Interactive co-president John Pleasants joined the company.

If you wanted to play more action gameplay, you could do that. If you’re a customizer, you could do that. It was creative gameplay, but it also had a deep moveset along with it, so it really allowed you to play in different ways. Just seeing the way our own families played the game after the game was made, there was something kind of new and different here. “We really felt when we did that one that we had found something that really resonated with people.

Completing objectives in the game would unlock more toys to play and design with in Toybox, resulting in a very satisfying feedback loop. The initial idea for the new endeavor actually came from the studio’s Toy Story 3 game, a well-received movie tie-in that scored points with critics for its Toybox mode, which allowed players to create full levels of their own, complete with a lineup of player-designated characters and missions. “, we wanted to emulate the way kids play, and so we needed to give you a lot of technological power to do that,” Avalanche CEO John Blackburn told us in an interview yesterday. It’s an astonishingly ambitious set of bullet points that describe Infinity‘s myriad features, but it’s easy enough to grasp for those of us who remember bygone days of dumping out the toy box to stage an epic crossover. Physical toys serve double-duty as kid-friendly memory cards that store character information, but there’s also a significant content creation component in the game’s Toy Box mode. If you read Anthony’s report yesterday, then you already know that Infinity is equal parts Skylander s, LittleBigPlanet, and Minecraft. Disney Infinity is the product of a multi-year collaboration between Avalanche Studios, the developer behind many of Disney’s more recent movie tie-in games, and the entertainment enterprise’s animation division, led by former Pixar chief John Lasseter.
